today at 8:54 AM
This looks very interesting, but the Italian copy on the website is poorly translated. For instance, nobody would write an explanation of what you need to do speaking to the player in the courtesy third person (Perquisisca i luoghi, Smascheri la bugia). Other sentences are written poorly, for instance "Nel gioco, «Segnalare» sotto una battuta ce la invia direttamente.". I haven't played the game, but if the translations are not up to par, it might be worth to publish it in English only for now
today at 8:57 AM
I’m just curious, are you old enough to have been inspired by Where in the World is Carmen Sandiego? That was my first thought when reading this. I loved the computer game growing up and I wanted to be on the game show so bad.
today at 9:13 AM
Oh gosh, the memories.
Also, it seems that you and I are dinosaurs.
today at 6:08 AM
You should probably put some better examples of writing in the first trailer, especially if the game involves a lot of reading. Asides from just sounding horribly bland, there's only two sentences of dialogue shown and the character says "honestly" in BOTH of them.
today at 8:17 AM
Interesting idea. I was toying with a similar concept of a investigative journalist in a noirish town who's tasked with uncovering the secret identity of a vigilante.
It always struck me as absurd how obvious the fact that Clark Kent is Superman was to the whole audience. The characters in the story never seemed to understand it.
today at 8:29 AM
I wonder if the cases in the game are created by AI as well. From my experiments LLMs outputs are rather mediocre, without "creativity", suspenses or plot twists
today at 3:35 AM
When I was growing up there was a wonderfully made interactive “novel” game on early Macintosh called Sherlock Holmes. I’ve always wondered when we’ll get to a point where this can be done ad-hoc with any potential crime thriller. LA Noir introduced nuanced facial movements and dialog chains but I keep going back to that 1990s era Sherlock Holmes Consulting Detective.
today at 4:03 AM
This one? https://www.macintoshrepository.org/3485-sherlock-holmes-con...
today at 6:15 AM
People are definitely doing "free form" interactive fiction now, though I think the one that really interests me is classic style but with an LLM interface that makes the interaction less rigid, eg
https://intfiction.org/t/glulxe-with-llm-based-user-input-pa...
today at 8:15 AM
“Each suspect answers in their own voice. Some of them lie.”
EVERYBODY LIES.
today at 8:25 AM
I had too much fun with this acting like a schizophrenic batman asking everyone who Harvey dent was and to SWEAR TO ME
today at 6:19 AM
Cool concept! It reminds me of the 1985 videogame Where in the World Is Carmen Sandiego. What a blast!
today at 6:26 AM
haha very neat! Just curious how are you planning to make it free with the inference cost? Even with a luna or haiku its still a non zero cost to run per session.
today at 3:25 AM
Talking to lying LLMs is what I do all day for work. Can’t imagine I’d want to do the same in my free time.
today at 5:30 AM
Same. Also, staring at a screen.
today at 6:10 AM
I wonder if you could do it all over voice, say while alone in the car.
today at 9:14 AM
I went to the website to play the game, and was disappointed that it was only a marketing web site for a phone app. Why not let me play the game?
today at 8:34 AM
I think you should disclose on the website that the game is using LLMs
today at 8:05 AM
I enjoy asking ai to play with me Where in the World Is Carmen Sandiego. You can ask for different variations, difficult levels and ask it to add images.
today at 8:33 AM
My first thought as well! In less then a second, when I saw the Map with the airplane line I remembered Carmen Sandiego! What a good memory!
today at 9:14 AM
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today at 9:07 AM
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today at 7:19 AM
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