today at 8:30 AM
Was there even a human involved at all, or was this a "no mistakes" prompt outcome?
Nothing on this page looks made by a human, its _all_ generated, not a tiny bit of it, _all_ of it.
Guess having the word "doom" and "transformer"in your publication is enough today.
today at 9:35 AM
> I turned ...
You mean Claude turned?
today at 1:30 AM
Awesome
>a handwritten digit takes 163 seconds of real-time DOOM in one map at the default schedule and 8 seconds at --opt 3.
What does this refer to? What does schedule mean here, and what are these opt levels?
Edit: oh sweet Jesus
https://github.com/mottopanikeiku/doomformer/blob/main/docs/...
today at 2:49 AM
Oh, it's AI word-vomit.
today at 5:49 AM
I pity the AI agent that had to work on this
today at 5:54 AM
Does that mean the title should have been "AI Turned DOOM into a Transformer"?
today at 6:47 AM
It helped me write my docs!
today at 3:04 AM
theres no pleasing you people do you expect me to write all my docs and disclaimers by hand
today at 6:25 AM
You won't like the answer to that question ;)
today at 3:28 AM
It just means there's no sense trying to read the docs.
today at 6:47 AM
Thatβs entirely fair. Iβll certainly work on editing the docs and making them more legible over time.
today at 6:39 AM
Yes. Don't be lazy.
today at 3:24 AM
today at 4:37 AM
Came for the "doomformer" based snow lyric puns... Left with a feeling my people are on slashdot.
today at 12:43 AM
This is absolutely incredible. I feel like this could help visualize a neural network, but you have to know a lot about DOOM to really understand it.
today at 12:46 AM
you have to know a lot about lots and lots of DOOMs, in parallel
today at 12:52 AM
Self-plug I have a very similar blog post title but a very different approach. Honestly, I like your idea more than my own idea. https://nostalgia.dev/posts/running-doom-inside-a-transforme...
today at 12:54 AM
what if you run doom on doomformer?
I havent fully recursed but what I have done with this is use a DOOMformer to generate a level, have python compile it, have DOOMformer generate the name of the level, and use a DOOMformer brain to complete said level. I have also trained said DOOMformer (you can see the levels "weights" updating as it trains) to aim better lol
today at 8:21 AM
As a fellow doom-weird-places-fitter, this is art. Congratulations :)
today at 3:53 AM
I think it might be more interesting to target Boom/Boom-compatible, if possible, rather than ZDoom. ZDoom already has so many advanced features, you could implement the entire thing trivially in ACS. At least a table of required engine features would be nice to see; some are likely already supported in other source ports.
today at 6:57 AM
the backbone implementation using ZDoom certainly wasnt difficult, but some aspects of scaling up were tricky. I definitely want to make it at least Boom compatible eventually
today at 7:12 AM
This is so trippy, very cool, love it
I made a classifier play doom[0]. But you turned the whole network into Doom! Amazing
0: https://playground.jeffyclassify.com/#doom
today at 8:50 AM
Next step - take the cpu implemented in transformers implement it here and make it play doom. The compute needed still won't be able run Crysis well though.
today at 8:57 AM
oh my god i thought the crysis thing was a Turkish joke i didnt know it was international
today at 12:49 AM
today at 6:40 AM
More AI slop. No thank you.
today at 12:26 AM
amazing
today at 2:13 AM
Wow!
yesterday at 11:57 PM
now everything can run on DOOM ?
today at 12:46 AM
you can theoretically build fable on doom
today at 8:02 AM
[flagged]
yesterday at 11:25 PM