today at 10:30 PM
It does have the blue angels flying over the city at one point
today at 9:54 PM
Line at the end of the in-game "rulebook":
> Every rule, vote count and case in this game is drawn from the public record. Sources are in docs/research/ in the project folder. Neighborhood politics scores and the economics are simplified for play.
Nice, I'm happy to hear that, Claude. This kind of silly game is supposed to help you understand a complex issue in a fun way. But this is missing the plot entirely. Why is this so overwhelmingly complex? Why would I spend time learning this ugly, convoluted and verbose UI? Who is this for??
EDIT: I'll link to an example of what I think this game should have been: https://research.wmz.ninja/projects/phd/index.html
A game made with intent, that is easy to pick up, respects its player's time, and makes its point effectively.
today at 10:01 PM
> Who is this for??
Like most vibe coded projects, it is for the person who created it. And usually only them.
today at 10:16 PM
It's a throwaway joke about NIMBYism, not a triple-A blockbuster production.
today at 10:17 PM
You've completely missed what my comment was trying to convey. If it's throwaway, why is it so damn complex to play? I've seen AAA games with less features.
today at 10:24 PM
It's easier to make a complex UI than a simple one!
today at 10:28 PM
For equal feature sets, sure. But what I'm saying, and what you also missed, is that this game should have never been this complex in the first place. This complexity is doing a huge disservice to the message it's trying to convey.
today at 10:25 PM
[delayed]
today at 10:01 PM
I think that may be exactly the point.
today at 10:05 PM
No, I do not think fighting the UI is part of the point this game is trying to make. I'll give a good example of what such a game should be: https://research.wmz.ninja/projects/phd/index.html
There's no reason a "housing crisis" game couldn't have been done like that, with simple choices and immediate reactions. A game that respects the player's time, is easy to pick up and makes the point effectively.
today at 10:07 PM
You know, if an old city with a natural boundary doesn’t think you should build a bunch of profitable crap in it, maybe you could take the hint and stop acting like you’re bringing Jesus to them. San Francisco’s seen the conquistadors. In fact, many of the streets in the Sunset are named after them.
today at 10:27 PM
> maybe you could take the hint
Locked supply. Affordable housing. Growing standards of living (or population). Pick two.
If you lock supply and want taxes and wages to grow, you're choosing unaffordable housing. That's San Francisco's current policy choice. Over decades, it filters the poor to San Francisco's "outer boroughs" or onto its streets.
For what it's worth, my friends who lived in San Francisco "took the hint" and moved out when they chose to have kids. They didn't sell their place, however, since the above policy mix together with California's property-tax system strongly disincentivizes that.
today at 10:14 PM
Reminds me of this: https://x.com/elonmusk/status/1259638112688304129
today at 10:14 PM
I mean, stopping housing construction hasn’t stopped the new money from pushing out the old soul. Given the US enshrines the free movement of people in the Constitution, it’s make room or have someone outbid you for yours.
today at 10:11 PM
Yeah, how DARE people under 40 want somewhere to live!
today at 10:30 PM
[delayed]