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Hop.earth – OpenStreetMap based car racing game

57 points - today at 5:55 PM

Source
  • LukaD

    today at 9:19 PM

    That's honestly pretty rough. Starting a race in a region where it's night time is pointless when you see almost nothing at night. Holding X to summon a vehicle does not seem to work. Can we have less completely broken vibe coded stuff please?

    • fassssst

      today at 6:32 PM

      It’s very easy to vibe code cool three.js OSM things.

      Here’s a little N64 style cozy flight sim I’m working on:

      https://seattle64.benjasmin.chatgpt.site/

        • today at 8:15 PM

          • jimmar

            today at 8:37 PM

            Nice! I flew by my childhood home a few times. My request would be to let it fly slower. I wanted to look around but passed by everything too quickly.

              • fassssst

                today at 9:07 PM

                Thanks! You can hold Ctrl on desktop to fly slower, will add speed controls for mobile.

                Also working on a photo mode :)

            • brendanlevy

              today at 7:20 PM

              Amazing - I was just working on something like this in Godot for my kids. Would love to collaborate.

                • fassssst

                  today at 7:29 PM

                  Also making this for my son! I'll add an in-game write up with a prompt guide; it took a lot of guidance and taste to get it to this point, and a few billion tokens.

              • taude

                today at 6:59 PM

                That's pretty neat. Was fun seeing Seattle rendered this way

                • adamq_q

                  today at 6:47 PM

                  This is super cool!

              • danirod

                today at 6:24 PM

                It seems that the link points to a shared map that is being flooded by visitors, so opening the link is a sensory nightmare. Plus probably triggers some bugs due to the server overload. Visiting the frontpage and creating an empty race result in a still buggy but less buggy experience to at least understand what in the world is this.

                • vunderba

                  today at 8:06 PM

                  I’ve seen a few attempts at making procedural racing games based on street map data from Google Maps and other sources [1] [2], but because the maps are often imprecise from a collision standpoint, the results can tend to be pretty janky.

                  Unfortunately I can't really give any meaningful feedback on this game because every time I try to start a race, it just shows a character parachuting down...

                  [1] - https://github.com/gre-42/MGame

                  [2] - https://steamcommunity.com/app/2599450

                  • fodkodrasz

                    today at 5:57 PM

                    Buggy to the level of unusable.

                    • ttamslam

                      today at 6:10 PM

                      I'm so primed to enjoy this from what I can tell, but sadly too buggy to use.

                      • sgt

                        today at 5:59 PM

                        Where's the car? "F" does nothing. And I can't find any vehicle.

                          • faebi

                            today at 6:08 PM

                            It's very buggy. A full reload helps. Don't press too many buttons until you land. Then press F until the car appears. only enter when it stops. That's my experience with it

                              • NSUserDefaults

                                today at 6:33 PM

                                I didn't find the buggy.

                                  • faebi

                                    today at 6:41 PM

                                    Hold `B`

                        • edumucelli

                          today at 6:32 PM

                          Too much "vibe" in the code.

                          • Azantys

                            today at 6:35 PM

                            Dysfunctional vibeslop

                            • hellojomp

                              today at 8:48 PM

                              The next level of this is Ukraine street maps where you run virtual war campaigns on real streets using drones.

                              • andai

                                today at 6:31 PM

                                Reminds me of those old multiplayer Shockwave games where there was nothing to do but you'd just hang out.

                                • today at 6:33 PM

                                  • bromuk

                                    today at 8:01 PM

                                    Feels like a single shot from an AI agent, pretty horrible and buggy

                                    • progx

                                      today at 6:50 PM

                                      Cool idea, but please make it better!

                                      • Double_a_92

                                        today at 6:15 PM

                                        Cursed buggy mess

                                        • transitivebs

                                          today at 6:34 PM

                                          the link should go to the base url, not an overloaded server: https://hop.earth

                                            • faebi

                                              today at 6:35 PM

                                              I wanted a nice mountain route on start :-)

                                          • kerv

                                            today at 8:35 PM

                                            f's in chat

                                            • Yapping7880

                                              today at 6:41 PM

                                              Interesting idea that seems FUBAR.

                                              • weezing

                                                today at 7:51 PM

                                                Prime example why not everyone should make games

                                                • sourcecodeplz

                                                  today at 6:22 PM

                                                  buggy but fun

                                                  • today at 7:08 PM