Hop.earth β OpenStreetMap based car racing game
57 points - today at 5:55 PM
SourceThat's honestly pretty rough. Starting a race in a region where it's night time is pointless when you see almost nothing at night. Holding X to summon a vehicle does not seem to work. Can we have less completely broken vibe coded stuff please?
Itβs very easy to vibe code cool three.js OSM things.
Hereβs a little N64 style cozy flight sim Iβm working on:
https://seattle64.benjasmin.chatgpt.site/
Nice! I flew by my childhood home a few times. My request would be to let it fly slower. I wanted to look around but passed by everything too quickly.
Thanks! You can hold Ctrl on desktop to fly slower, will add speed controls for mobile.
Also working on a photo mode :)
brendanlevy
today at 7:20 PM
Amazing - I was just working on something like this in Godot for my kids. Would love to collaborate.
Also making this for my son! I'll add an in-game write up with a prompt guide; it took a lot of guidance and taste to get it to this point, and a few billion tokens.
That's pretty neat. Was fun seeing Seattle rendered this way
It seems that the link points to a shared map that is being flooded by visitors, so opening the link is a sensory nightmare. Plus probably triggers some bugs due to the server overload. Visiting the frontpage and creating an empty race result in a still buggy but less buggy experience to at least understand what in the world is this.
Iβve seen a few attempts at making procedural racing games based on street map data from Google Maps and other sources [1] [2], but because the maps are often imprecise from a collision standpoint, the results can tend to be pretty janky.
Unfortunately I can't really give any meaningful feedback on this game because every time I try to start a race, it just shows a character parachuting down...
[1] - https://github.com/gre-42/MGame
[2] - https://steamcommunity.com/app/2599450
fodkodrasz
today at 5:57 PM
Buggy to the level of unusable.
I'm so primed to enjoy this from what I can tell, but sadly too buggy to use.
Where's the car? "F" does nothing. And I can't find any vehicle.
It's very buggy. A full reload helps. Don't press too many buttons until you land. Then press F until the car appears. only enter when it stops. That's my experience with it
NSUserDefaults
today at 6:33 PM
I didn't find the buggy.
edumucelli
today at 6:32 PM
Too much "vibe" in the code.
hellojomp
today at 8:48 PM
The next level of this is Ukraine street maps where you run virtual war campaigns on real streets using drones.
Reminds me of those old multiplayer Shockwave games where there was nothing to do but you'd just hang out.
Feels like a single shot from an AI agent, pretty horrible and buggy
Cool idea, but please make it better!
Double_a_92
today at 6:15 PM
Cursed buggy mess
transitivebs
today at 6:34 PM
the link should go to the base url, not an overloaded server: https://hop.earth
I wanted a nice mountain route on start :-)
Yapping7880
today at 6:41 PM
Interesting idea that seems FUBAR.
Prime example why not everyone should make games
sourcecodeplz
today at 6:22 PM
buggy but fun