Exact, parallel 2D Delaunay triangulation for int32 coordinates
27 points - last Friday at 4:45 PM
Sourcehingler36
yesterday at 10:59 PM
Great project!
Are vertex insertion and deletion also supported/accelerated?
What compromises are keeping this constrained to 32-bit? It seems like you could cut back on quantization error by increasing bits, but if you're doing some manual SIMD magic to get this performance I can understand sticking with 32 bits.