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Exact, parallel 2D Delaunay triangulation for int32 coordinates

27 points - last Friday at 4:45 PM

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  • hingler36

    yesterday at 10:59 PM

    Great project!

    Are vertex insertion and deletion also supported/accelerated?

    What compromises are keeping this constrained to 32-bit? It seems like you could cut back on quantization error by increasing bits, but if you're doing some manual SIMD magic to get this performance I can understand sticking with 32 bits.