reinitctxoffset
today at 5:12 PM
Every time I wrote software that I was personally motivated to have and kept at it until it reached a comfortable equilibrium of utility, scope, and quality and then stopped? No one paid me.
Every time someone paid me to write software it was some combination of 1. not that interesting of a problem 2. no real utility i could see or touch, useful in some abstract way of making a number go up 3. involved a constant, painful maintenance burden 4. involved incident management of one kind or another 5. involved a long tail of details with no unifying principle other than a lot of implicit legacy constraints and stakeholders whose involvement waxed and waned with no seeming rhythm..
I'm a big fan of the new capability, it opens up new regimes of performance and correctness and capability for what I can achieve, that in turn grinds me up against math and theory that I had thus far been able to avoid, it's pushing me up the ambition ladder hard and that's a good thing.
But the change is a change in degree not in kind at least in the vibecode regime: it was always relatively fun and relatively easy to do one small program with modest requirements around defect rigor that had a big legible "oh cool!" surface that I didn't have to maintain. Fable doesn't seem any better than Opus at grinding detail work in the bowels of a compiler, but it sure can make an iPhone-scoped platform game with a bunch of bugs in it in a single shot?
If there's a job where you get paid for doing fun, high defect, "oh wow!" factor one-off software that you can immediately disavow any responsibility for? Fuck man, I should have had that job before Fable got that job.