st_goliath
today at 12:46 PM
In October of 2013, Ross Scott did a review of Test Driver III in one of the early "Ross' Game Dungeon" episodes[1]. IIRC in the video, he mentioned that he's fascinated by game maps to the degree of a slight obsession, and would absolutely love if someone could reverse engineer the game assets and extract the maps.
Someone later went on to do just that and responded in the Accursed farms forum, Ross mentioned that in his July 2015 follow up video[2]. In the video he showed some map screen shots from the forum, including a surprisingly intricate map that was apparently only used for the the spinning car menu screen. IIRC the reverse engineering project was not quite complete at the time, since the README doesn't mention any of this, I assume this project is unrelated?
That said, it would be amazing to eventually get the extracted maps integrated into noclip.website[3].
[1] https://accursedfarms.com/index.php?af-posts/537/test-drive-...
[2] https://accursedfarms.com/index.php?af-posts/522/follow-up-e...
[3] https://noclip.website/
Author here. The Ross’s Game Dungeon video was, to some degree, a motivation for me to start the reverse-engineering process, just for fun. The analysis took place over many years, and I figured out 95% of the format myself. AI helped me then with the coloring, which is pretty complex. I have read the Accursed Farms forum, of course. But it didn't help much.
The map mentioned there can be found as “Unknown Map” in the dropdown. However, I haven’t yet connected that map to the menu screen. It might be called “Tom’s Test Track,” because that string appears in the disassembly.
Integration into noclip might be easy, because I also have the geometry as a standalone .obj file.