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Bitmap and tilemap generation from a single example

26 points - last Thursday at 11:51 AM

Source
  • codeulike

    today at 11:23 AM

    This is fascinating. I see its powered by weights and probabilities - would this be a very simple ancestor of things like Stable Diffusion that we have now, or would this be on a completely different branch (different approach)

    • today at 11:20 AM

      • nnevatie

        today at 11:17 AM

        "Wave function collapse" - such a fancy name for a relatively simple algorithm without any connection to actual wave functions.

        • tyleo

          today at 10:18 AM

          This was originally posted here a decade ago. I’m happy to see it’s still alive.

          I’ve been using some generated assets for a game with voxelized art. I intend to take a deeper look at this and see if it can simplify parts of my workflow.

          https://news.ycombinator.com/item?id=12612246

          • uncircle

            today at 10:20 AM

            An explanation of how this works here: https://robertheaton.com/2018/12/17/wavefunction-collapse-al...

              • tyleo

                today at 10:22 AM

                It’s interesting this article uses the phrase, “you feed it the vibe your going for,” about 5 years before “vibe coding” became a common term.