Show HN: I wrote a DOOM clone in my own programming language
20 points - yesterday at 11:29 AM
SourcePanzerschrek
yesterday at 5:00 PM
> At runtime each frame casts a set of rays from the playerβs position, stepping through the map grid until a wall collision is detected.
It's not how Doom works. It's more like Wolfenstein 3D.
pizza_man
yesterday at 5:24 PM
which is literally what I said.
kernzistor45
today at 4:58 AM
Must be satisfying. a game in your own lang.
samplexBro
today at 6:59 AM
cool!
MichaelBollox
yesterday at 3:00 PM
nice
chitinlabs
today at 10:29 AM
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