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Show HN: I wrote a DOOM clone in my own programming language

20 points - yesterday at 11:29 AM

Source
  • Panzerschrek

    yesterday at 5:00 PM

    > At runtime each frame casts a set of rays from the player’s position, stepping through the map grid until a wall collision is detected.

    It's not how Doom works. It's more like Wolfenstein 3D.

      • pizza_man

        yesterday at 5:24 PM

        which is literally what I said.

    • kernzistor45

      today at 4:58 AM

      Must be satisfying. a game in your own lang.

      • samplexBro

        today at 6:59 AM

        cool!

        • MichaelBollox

          yesterday at 3:00 PM

          nice

          • chitinlabs

            today at 10:29 AM

            [dead]