For 20+ years World of Warcraft has dominated the MMORPG genre. There have been a host of challengers and they've all miserably failed. In fact, there have only been a handful of successes (eg UO, EQ, FF14).
And what do almost all of these challengers have in common? Some version of "the PvP is going to be amazing". Why do these companies like PVP? Because it's essentially user-generated content. It increases time spent in game without having to create content, which is expensive.
Thing is, players of this genre don't want PVP. Even in WoW, I'd be surprised if 10% of the playerbase actively engages in PVP activity. So, by focusing on PVP, you're actually cut your potential market by 90%. Before you've written a single line of code or created any artwork. Put another way, you're spending valuable development effort on features only a tiny minority of players care about or even want.
I'm reminded of this whenever somebody on HN talks about federation. The only people who care about federation are... other people on HN. It does literally nothing for users. It greatly complicates the implementation. The last successes of federation are POTS and Email. It's quite literally never succeeded since. And the problems with federation that POTS and Email continue to have to this day should be an object lesson in why it's a bad idea.
Choosing federation from the start is choosing to lose. I'm sorry but it's true.
rrr_oh_man
today at 10:42 PM
This didn’t go where I thought it would. You made me chuckle. Thanks!