TheOtherHobbes
yesterday at 3:43 PM
The second edition is almost a complete rewrite - much more up to date, but loses some of the core nerdiness of the original.
It's worth mentioning that "computer music" in the original sense was more about generative compositions and experiments with synthesis and DSP, all controlled and generated by hand-written software.
DAWs are much more emulations of a traditional recording studio that happen to run on a computer. So although a computer is involved, they're not "computer music" in the traditional sense.
The difference is that you can do far more with languages like Supercollider. Max, PD, and Csound, especially when controlled with custom code.
But they're much harder to work with. Unlike DAWs and VSTs, they're not optimised for commercial production values. This makes them more experimental and more of a niche interest.
There isn't a lot of notable pure computer music around outside of academia. The biggest success was probably the THX Deep Note. BT made some albums with (mostly) Csound. Autechre used Max quite heavily. Holly Herndon is another name.
So commercially, DAWs are everywhere, but there's no huge commercial computer music fan scene in its own right.