I have the Spanish translation for the ZMachine version with everything (even the backstory of the Mamooth Cave) it stills holds up really well modulo the twisty maze.
It's a very faithful translation, with the jokes being perfectly adapted. If you are a native Spanish speaker, get it from a IF archive mirror under games/zcode/spanish.
Overall, Advent and the ZMachine have been ported to far more platforms than Doom. And, contrary what to Romero/Carmack fanboys say with the predictor, The ZMachine actually ran under a pen like device, with handwritting detection et all.
If we count up the versions for Advent in any language (even Forth and that Lambda Calculus interpreter from IOCC) and the ZMachine itself, Adventure wins second as the most ported game ever except for Tetris or Pong, because Tetris it's so simple that it can be run under a 4bit CPU and a 10x20 display.
But, potentially, giving a working ASCII display with 16x64, or with enough pixels, Sokoban could be the most ported game ever if people made ports for it. Why? You can reimplement a Sokoban game analogically with just a graph paper, pen and some cardboard to create the player and the boxes as squares. Then you could just draw down the levels with a marker.